@startuml
sprite $skip_previous [48x48/16] {
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}


!define MATERIAL_SKIP_PREVIOUS(_alias) ENTITY(rectangle,black,skip_previous,_alias,MATERIAL SKIP_PREVIOUS)
!define MATERIAL_SKIP_PREVIOUS(_alias, _label) ENTITY(rectangle,black,skip_previous,_label, _alias,MATERIAL SKIP_PREVIOUS)
!define MATERIAL_SKIP_PREVIOUS(_alias, _label, _shape) ENTITY(_shape,black,skip_previous,_label, _alias,MATERIAL SKIP_PREVIOUS)
!define MATERIAL_SKIP_PREVIOUS(_alias, _label, _shape, _color) ENTITY(_shape,_color,skip_previous,_label, _alias,MATERIAL SKIP_PREVIOUS)
skinparam folderBackgroundColor<<MATERIAL SKIP_PREVIOUS>> White
@enduml